Kill count HUD woes ;/

Thanks Stuckbug
I had tried to implement the score using an interface but I got so far with it and it didn’t look right… So possibly confused myself.

but I’ve managed to get it to work (with your help) so here’s what I’ve got:-

IncScore function on my interface blueprint with an Integer output called ‘Score’

Player controller IncScore function

Amended my enemy’s blueprint to implement the IncScore function on the player

And this is what I’ve done to display the score on my widget blueprint by changing the text on a Text widget

Again Stuckbug thanks for your help :slight_smile: