Kill count HUD woes ;/

I’d add the following:

  • A score variable on your player controller
  • a blueprint interface with a function within it called something like “increment score”
  • implement that interface on the controller

Whenever the enemy pawn is killed, I’d place a Player Controller variable, and connect it to the “increment score” function. I’d probably handle the counting & logic on the player controller, and draw it to the HUD in the same way that you’re drawing health.