I’d add the following:
- A score variable on your player controller
- a blueprint interface with a function within it called something like “increment score”
- implement that interface on the controller
Whenever the enemy pawn is killed, I’d place a Player Controller variable, and connect it to the “increment score” function. I’d probably handle the counting & logic on the player controller, and draw it to the HUD in the same way that you’re drawing health.