Kill count HUD woes ;/

Hi Duncan
The score variable is on the player character blueprint which is literally just an int variable which at present is set to public. I already have a health bar implemented using a widget blueprint that uses the health variable attached to my player character. The health bar works perfectly and I’ve had minimal success displaying the value of score in the HUD, however I can’t seem to workout how to make the score increase when the enemy object is destroyed. As I said in my first post, the logical place to update the score would be just before the enemy object is destroyed but that doesn’t work and/or interferes with the emitter and blows up the scale of the enemy rather than destroy it.