Hi, Just trying this out as i couldn’t get this to work in sequencer alone. I’ve created a new actor with my skeletal mesh inside. I have created a set simulate physics node in the actor’s event graph. In my sequencer i have the actor and his animation (metahuman control rig). I added a new event track to my actor and triggered my set simulate physics sequencer event at the end of the animation. But nothing works. The character seems to go back to his a-pose, the animation does not work and neither does the simulation. Have i set this up wrong?
Thanks in advance!