Key event not firing

I’m out of ideas. Class Blueprints do not implement Matinees so I can’t play a matinee inside an Actor Class.

Dude, in level blueprint, store all matinee references in array , and pass them to any actor /class you need…

The solution (and the very last thing I did before giving up) was getting a different key event.

Last night I replaced the ‘E Key Event’ with the ‘F Key Event’ and it worked. I also tested it without the Enable/Disable Inputs by directly hooking the Key Event up to “Play” and it worked.

The Next Day, I got an update for my Unreal Tournament, and the same thing happened once again.

The Key wasn’t working anymore, and straight away I change it from the ‘F’ key, to ‘Q’ key and it worked again.

I will be making another post on “Why do only certain Key Events Work”