Key bindings to f(x)s work in main level but not blueprint

  • regular actors do not process input by default, it’s disabled and for a good reason. Can be enabled, though:

  • input consumption is a thing, a key-press can be processed only once by default:

image

Whoever gets to it first, consumes it. Input Priority (1st pic) allows for more granularity in case you there is more than 1 actor competing for it during Input Component Checks:

image

Does any of the above help?


It accepts keys, bc I can get it to print a “hello” from there as well, however, I can’t seem to get a key press to do “anything” to the item itself from within the blueprint. This doesn’t work:

That does not seem right. If you can Print using L in the actor, it should fire toggle, too. What are the chances there is more than 1 actor with that toggle?

1 Like