Keeping loadout between game levels

Hi,

I have looked through that video as well as many other sources regaurding Save/Loading but it seems that SaveGame Blueprints cannot save Actors, only simple variables such as Integers, Booleans, Transforms etc…

I have implemented it in my project and it just doesn’t work even though it passes at all potential areas of failure.

Any other ideas?

I can send you more screenshots if needed.