Keep pawn crouched when possessing

After setting AI controller to none something is still firing Uncroach so I disagree. I use builting Crouch functionality and my workaround is to use my own Crouching bool variable to toggle between crouch and uncrouch. Then after possession, I check if the character was crouching before I switched to another character/pawn. If it was, then I invoke Crouch. The delay there is very important because after possessing a character/pawn, some nasty function sets the character build in isCrouched variable to false. But if I wait it out and crouch after that, then my character stays crouched after possession. Remember to use your own variable to trigger the crouch animation, otherwise the crouch animation will fire when you invoke the Crouch function.