Ok, I’ve been trying all day but unreal just seems to crash with the following error:
So I created a new map(lets call it base), completly empty except for the ambiant sound actor. In the level window i’ve added all my levels and turned them invisible. I’ve set my mainmenu map to load on startup and be visible. In the base level blueprint I have the following for testing purposes:
Now, when I run this it seems to crash the unreal editor on the unload streaming level node with the error above. (The first level is loaded correctly, but the mainmenu actors are still loaded, which is why I want to unload them.)