I never saw that as a bug. It doesn’t effect the way I’m working at all. I see max or blender as a modelling tool. I’m assembling the scene in unreal. I doubt it will ever change otherwise it would have already.
I never saw that as a bug. It doesn’t effect the way I’m working at all. I see max or blender as a modelling tool. I’m assembling the scene in unreal. I doubt it will ever change otherwise it would have already.