Keep loosing(?) playercontroller

In “messing with code” I’ve been mainly working on building interfaces via widgets in c++. It usually involves changing a number (x/y/width/height) of a few items then recompiling/reloading to see how everything looks.

I also have a directory browser and had to troubleshoot a few things interface wise for that.

This project is completely blank (everything deleted from level) and I only have a gamemode/playercontroller with playercontroller being done in c++. I have created this project to focus and test one singular thing (file browsing with widget interface) which will later be included in my main project. It’s mainly a testing bed for code and so I work by making changes and checking it over and over.

It could be just my head but it also seems to be the longer I let it sit idle the greater chance when I hit play it will be blank. If I alt-tab to something else for awhile then come back and hit play I just Know it’s going to be blank and have to close/restart the editor.

Also it seems every time I start up the editor I need to recompile the code to get the most recent changes showing up.

For example if I have a button with text inside that says “Load”. Then I change it in code to say “Load File” and recompile. If I test in editor and it is blank then close/restart editor if I hit play without recompile it will say “Load” it seems to only show the last played compile. If I recompile then it will say “Load File”

I suppose since this is only code I will try a fresh start and see if that fixes the issue. Super annoying one it is :).