Hi !
Thank you very much for your answer, I learned a lot ! I wasn"t aware of these two types of transition.
However, I still got the same problem with my inventory.I haven’t finish with the seamless for the moment, I just tried the hard transition using SaveGame Object.
I guess I’m not getting my array correctly, as on load of my project it says “Failed import arrayproperty” :
- I created a custom SaveGame BP, having a variable of the same type of my inventory (custom array) called “Sauvegardeur”
- I created a variable in my levels of my custom SaveGame type called “Svr subclass”
Here are my functions I’m using :
On saving :
On loading, called after the Event begin play in my 2nd level:
Maybe I should loop through my inventory/save_inventory and put elements in the other one by one ?