I do have a question about this. I made my project a C++ project even though I haven’t written anything for the project in C++ hoping for later to learn how to use C++ in unreal. Now the character blueprint shows that the parent class is “practice game character” and since I’m migrating to another project which also is a C++ project would this also be a reason for that error arising about the blueprint not being able to load due to an invalid parent class?