I’m using 4.25.3 (freshly installed) and Kawaii version 20200904-v1.6.1. The plugin is correctly installed and working, as long as i mount a project in editor. Packaging to WIN64 is also fine. However, when i am running the exe, it returns the above mentioned error (Plugin-Module not found). I checked via non-pak-packaging that the plugin is in the WindowsnoEditor-Folder.
Now, when disabling the plugin, packaging returns an error. Below is the part of the output-log concerning Kawaii:
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/user pc/Documents/Unreal Projects/MyProjectkawaitest/MyProjectkawaitest.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/user pc/Documents/Unreal Projects/MyProjectkawaitest/MyProjectkawaitest.uproject” -cook -stage -archive -archivedirector
y=C:/DOWNLOADS -package -ue4exe=“C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\user pc\Documents\Unreal Projects\MyProjectkawaitest\MyProjectkawaitest.uproject
UATHelper: Packaging (Windows (64-bit)): MyProjectkawaitest.uproject requires a temporary target.cs to be generated (KawaiiPhysics plugin is disabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProjectkawaitest Win64 Development -Project=“C:\Users\user pc\Documents\Unreal Projects\MyProjectkawaitest\MyProjectkawaitest.uproject” “C:\Users\user pc\Documents\Unreal Projects\MyProjectkawaitest\MyProjectkawaitest.uproject”
-NoUBTMakefiles -remoteini=“C:\Users\user pc\Documents\Unreal Projects\MyProjectkawaitest” -skipdeploy -Manifest=“C:\Users\user pc\Documents\Unreal Projects\MyProjectkawaitest\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\user pc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-MyProjectkawaitest-Win64-
Development.txt”
UATHelper: Packaging (Windows (64-bit)): WARNING: No Visual C++ installation was found. Please download and install Visual Studio 2017 with C++ components.
PackagingResults: Warning: No Visual C++ installation was found. Please download and install Visual Studio 2017 with C++ components.
UATHelper: Packaging (Windows (64-bit)): ERROR: Visual Studio 2019 must be installed in order to build this target.
PackagingResults: Error: Visual Studio 2019 must be installed in order to build this target.
BTW, the error message regarding an missing Visual C++ installation is also occuring with certain other plugins, e.g. PhythonEditorScriptPlugin