Kawaii Physics - Dynamic Bone physics to sway bones more easily and more cutely

Updated to v1.1.1

  • Fixed wrong calculation of Bone.LengthFromRoot

I uploaded a compressed zip file with plugins from 4.21 to 4.23. Since 4.23 should continue to update, github master is still 4.22.
https://github.com/pafuhana1213/Kawa…s/tag/20190913

For versions prior to 4.21, build should succeed if you change
GEngine->ConstraintLimitMaterialPrismatic->GetRenderProxy () to
GEngine->ConstraintLimitMaterialPrismatic->GetRenderProxy (false) in KawaiiPhysicsEditMode.cpp :slight_smile: