Kawaii Physics - Dynamic Bone physics to sway bones more easily and more cutely


I set Kawaii physics nodes for hair strands.
Limit angle of the last bone of the strand = 0.
When they simulate, the last joint of each strand does not sway.

If I use dummy bone, its rotation is not match with its parent bone.

It would be easier if I can set limit angle of the last bone. :pleading_face: