Kawaii Physics - Dynamic Bone physics to sway bones more easily and more cutely

Update to v.1.5.3

  • Fixed a bug that prevented parameter adjustments with curves from working properly when the BoneIndex of Mesh and Skeleton were different.

Update to v.1.6.0

https://github.com/pafuhana1213/Kawa…0200829-v1.6.0

And…sorry for my late reply…

Hi rit,
Thank you for your using and writing a great blog post!
I’m very happy to help you!

Hi muchogrande,
Unfortunately, it’s not useful as a ragdoll.
This plugin is completely within SkeletalMeshComponent, so it can’t recognize external floors and walls, etc.
Maybe…you can do something ragdoll-like with PlanaerLimtis but I just don’t recommend it.