Update to v.1.5.3
- Fixed a bug that prevented parameter adjustments with curves from working properly when the BoneIndex of Mesh and Skeleton were different.
Update to v.1.6.0
- Added the ability to manage collision settings with a dedicated DataAsset. This allows sharing of collision settings between multiple nodes.
How to use : How to use KawaiiPhysicsLimitsDataAsset for sharing collision settings in KawaiiPhysics - YouTube
https://github.com/pafuhana1213/Kawa…0200829-v1.6.0
And…sorry for my late reply…
Hi rit,
Thank you for your using and writing a great blog post!
I’m very happy to help you!
Hi muchogrande,
Unfortunately, it’s not useful as a ragdoll.
This plugin is completely within SkeletalMeshComponent, so it can’t recognize external floors and walls, etc.
Maybe…you can do something ragdoll-like with PlanaerLimtis but I just don’t recommend it.