Hi guys,
Update to v1.4.5
Changed Gravity to work with Component Space.
Update to v1.4.6
Fixed a bug that crashes when the same bone as Root is specified as ExcludeBone.
Added the process of displaying Warning or Error on a node in case of an invalid setting.
Technical Description: Anim Nodeに不正な値が設定された際に、ノードを Warning / Error 表示にしたり AnimBPをコンパイルエラーにする方法について - ぼっちプログラマのメモ
Update to v1.5.0
Added the BoneForwardAxis property to set the orientation of the bone. This only affects the behavior of DummyBone.
Update tov1.5.1
Fixed a bug that the display position of debug display by bEnableDebugBoneLengthRate was misaligned.
↑Change the text format of the debug display to the same as the engine standard bone name display
Update to v1.5.2
Fixed a bug in v1.5.1 that did not take DummyBone into account.
And, I’ve uploaded the zip files for the 4.24 and 4.25
https://github.com/pafuhana1213/Kawa…0200529-v1.5.2