Kawaii Physics - Dynamic Bone physics to sway bones more easily and more cutely

Hi guys,
Sorry for my late update. And, thank you for your great help! :slight_smile:

v1.3.0 :
Update for UE4.24
https://github.com/pafuhana1213/Kawa…7ee70d222b4b92
v1.3.1 :
Fixed a bug where TeleportRotationThreshold was almost not working
https://github.com/pafuhana1213/Kawa…0017d93ef35f75
v1.4.0 :
Corrected the calculation of the position update of the gravity variable was gt instead of 1/2 * gt ^ 2
If you want to use gravity calculation before 1.3.1, set p.KawaiiPhysics.EnableOldPhysicsMethodGravity to 1
https://github.com/pafuhana1213/Kawa…0e1669038971ca
https://github.com/pafuhana1213/Kawa…f57e74e44cb697
v1.4.1 :
Fixed a bug that did not consider the Radius setting of Bone when LimitType of SphereLimit is Inner
If you want to return to the previous behavior, set CVarEnableOldPhysicsMethodSphereLimit to 1
[https://github.com/pafuhana1213/Kawa...5f4270d65ff37a
after.jpg

( before -> after )

Thanks