Kawaii Physics - Dynamic Bone physics to sway bones more easily and more cutely

Updated to v1.2.0

To Selentic,
I’m sorry. However, I don’t want to support engine versions older than a year.
The part where the error has occurred is the debug display part, so it should be solved by commenting out or implementing it in FKawaiiPhysicsEditMode.

To LeoRocha_GameDev,
It’s impossible to support all models, and I can’t support each various models directly.(Time is not enough …)
Probably, the orientation of the end bone may be incorrect. The character implementation included in the sample should be helpful.