Updated to v1.2.0
- Simple variable frame rate support. The behavior should be stable when the frame rate is lowered
Before :https://twitter.com/pafuhana1213/sta…21483672465409
After :https://twitter.com/pafuhana1213/sta…21576379166720 - display the percentage of length from the start point of each bone. Please use when adjusting the curve.
To Selentic,
I’m sorry. However, I don’t want to support engine versions older than a year.
The part where the error has occurred is the debug display part, so it should be solved by commenting out or implementing it in FKawaiiPhysicsEditMode.
To LeoRocha_GameDev,
It’s impossible to support all models, and I can’t support each various models directly.(Time is not enough …)
Probably, the orientation of the end bone may be incorrect. The character implementation included in the sample should be helpful.