Kawaii Physics - Dynamic Bone physics to sway bones more easily and more cutely

The file already seems to be set to that?

This is the error returned when trying to compile for 4.19.


Plugins\KawaiiPhysics\Source\KawaiiPhysicsEd\Private\AnimGraphNode_KawaiiPhysics.cpp(67): error C2664: 'NodeType *UAnimGraphNode_Base::GetActiveInstanceNode<FAnimNode_KawaiiPhysics>(UObject *) const': cannot convert argument 1 from 'UAnimInstance *' to 'UObject *'
        with
        
            NodeType=FAnimNode_KawaiiPhysics
        ]