The game instance has a timer and each level can have its own timer. That’d be the easiest I guess. Once the level ends, cast to game instance and save the resulting timer from Lvl1 there; add it to an array perhaps.
The game instance has a timer and each level can have its own timer. That’d be the easiest I guess. Once the level ends, cast to game instance and save the resulting timer from Lvl1 there; add it to an array perhaps.