string prints infinite game time
set the Print String duration to 0 - it will make it more managable
Any ideas what i did wrong.
Not without seeing what you have, show us how you wired it up and I’ll try to poke holes in it. Ideally, the GI and the actor graphs.
Also in the actor is game instance a
variable in the actor because I just
did a pure cast node to my game
instance then got my game instance
variable from there.
Should be absolutely fine with a pure cast. But perhaps try to replicate what I demoed first and only than adapt it to your needs.