Hello! so i was following the UE4 tutorial for third person movement Walk,Run, idle and jump. after adding some more code for Aim off set, in the screen shot in my event graph, after “begin play”>cast to character> to "myplayer variable. is the issue if i connect it to “is valid” then my character wont stop jumping in place?!?! but if i leave it as it, then he runs and jumps but when he jumps he is running on air??? so the jumploop animation in my LocoMotion does not work? so im not to sure how to connect them? what nodes should i use or replace?