Jump Sword Attack Movement: Driven by Animation or Vector?

Oh they had a jump attack? I only remember a 2 Combo Attack and a sprint :open_mouth: Nice i will have a look at that.

But i will need some more information. I will need:

  • Roll
  • 3 Combo Swing
  • Block
  • Round Swing (don’t know how to call that)
  • Idle
  • Attack Idle
  • Lock on Enemy Idle
  • Lock on Enemy Sideways Movement
  • Lock on Enemy Backwards Flip
  • Lock on Enemy Jump Attack (what i meant)
  • Lock on Enemy Sideways Jump
  • Lock on Enemy Roll (maybe use normal Roll)
  • And maybe some more xD

That’s why i thought it would be better to get some information about the ways to implement animations, than doing everything and finding out that i did it wrong in the first place.