Finally got it to work, appreciate all your help! I ended up finding the “start position” within the state machine of my jump animation and essentially did the same thing you mentioned about cutting off the initial portion of the animation by just adjusting the start position. I also went into the transition rule from idle to jump and adjusted the blend settings a little bit too as you previously mentioned. In combination I got it close to a smooth looking jump from idle. For future reference though I will look into the blend curve that you speak of. I’m assuming its the setting within the blend settings but regardless I will look it up. Thank you so much!
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