Hi,
update to this thread. Thanks the great work from samiljan the code is now much better and polished. The hotplug function seems to work.
A pitfall is that you have to start the game least once - til you get the joystick(s) appearing in die binding tool of the editor. We have to to a better init of the plugin.
I work successful with at the same time with an xbox360 controller and saitek x52 pro at the same time. My Microsoft Force Wheel2 only works with event handling in blueprints directly. I will work on this.
Client-/Server as we did it seems to work.
Binding:
Blueprint:
Hope the GitHub - tsky1971/UEJoystickPlugin: Unofficial Joystick Plugin for the Unreal Engine has much fewer issues.
t.

