Joystick support via SDL2 library?

Indeed, it is. Without your work i couldn´t do my hacks.

Hmm, i put the files into my fork of UE4 in the plugins directory and it works fine. I try also put it into the plugins directory of some game projects with different UE4 versions and seems to run… IF i put the SDL2.dll in die binary directory of the plugins. Also compiled the SDL2 sources myself. Other ways i couldn´t get running.

Hmm, some of this points i play around with, but i didn´t found a solution wich works very well or stable. There are branches in my repo for. Ich changed many names to reflect a more abstract model of joysticks, gamepads etc.

I experiment with generating a one to one mapping of axis and buttons etc. So no more Device 0 Button 0 etc. Now it become to Button0_SaitekX52Pro… etc. this names where unique for each device. If the device is plugged on startup, no hotpluggin.

Multiple devices should work with this. I think one problem is that the InputMapping of UE4 takes over the device 0 each time.

HotpluggIn could work if i or someone else solve the regenerating problem of buttons, axis etc. - This is not a function i must have.

t.