Joystick support via SDL2 library?

Hi,

This plugin is great, and I’m able to use it in 4.11 but only in the editor. Like mentioned before, packaging does not include the SDL dll on Windows so one has to manually copy it over.

Have there been any developments on statically linking on Windows? so copying the DLL is not necessary?

I get


unresolved external symbol _purecall

errors when I switch the bool at the top of the JoystickPlugin.Build.cs file. Is this the same issue from before?

Thanks.