That looks correct. I didn’t mean to ignore you, but I didn’t have any more suggestions until now. I just remembered there is another step to it: in your game’s .uproject file, add “MinimapPlugin” to your game module’s AdditionalDependencies list. My .uproject file looks like this:
{
"FileVersion": 3,
"EngineAssociation": "4.15",
"Category": "",
"Description": "",
"Modules":
{
"Name": "MyGame",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies":
"CoreUObject",
"Engine",
"AIModule",
"UMG",
"MinimapPlugin"
]
}
],
"Plugins":
{
"Name": "PlayFab",
"Enabled": true
}
]
}
That should allow you to include code from the plugin and inherit from its classes!