Hello .
I try to use this plugin in my project. and I think this is amazing.
and I try to some test.
- I made long long map just vertical direction like this photo.
https://forums.unrealengine.com/filedata/fetch?filedataid=136288&type=thumb
- I play with minimap. It use Render Target.
This looks working well. but I think minimap bound is strange.
If I make MapBackground’s box extent set (5000,500,1024), It always show size (5000, 5000, 1024) to me.
I want to specific size of MapBackground.
https://forums.unrealengine.com/filedata/fetch?filedataid=136290&type=thumb
- I set background texture in MapBackground. And I play.
This texture squeezed like photo. And sync is broken between minimap and real world.
https://forums.unrealengine.com/filedata/fetch?filedataid=136289&type=thumb
I think I should use this aspact ratio MapBackground. because if I make long horizon building, and this building is consisted of multi layer.
Can you tell me how set in place MapBackgorund efficiency?
Thank you.