Hello everybody!
I’ve been watching the livestream, and I’m here to solve some of the unanswered questions! Hope this helps people to dig deeper into UEFN! Let’s star with question 1.
Question 1) How would you give enemies/creatures an inventory that drops loot?
There are multiple approaches to do that. I’m gonna explain two of them, one with devices only, and another one using verse.
A) With devices only:
The first and easiest way is to add an Elimination Manager device to your Island (only for creatures available in the device’s dropdown menu). You only need to set the number of items to drop, the list of items that can be dropped, the drop rate, and which kind of eliminations will be affected by this specific Elimination Manager.
Of course, you can create multiple Elimination Managers with different loot for each creature type in your island, and turn them on and off based on your current Island state!
Quick clarification on this method: for wildlife, you need to choose the specific wildlife creature you want to drop items from the Elimination Manager, as it doesn’t work if you set it to “All Creatures”.
B) With Verse coding:
You can also create a custom Verse device to manage the drop. Even if the result seems to be the same, this will give you more freedom to control what you drop, when, and where! With this method you will be able to expand the code to add different item pools, different drop rates for each item, etc. I have an example of this in this post: Anyone able to get creatures to drop loot? - #4 by BRGJuanCruzMK
Feel free to copy it and experiment by changing anything!

