jerky animation when using point and click with dedicated server

Hi Yun-Kun,
thank you for the answers. I’ve included some more blueprint images to make things more clear.

First how i handle movement in Player Controller. All i do is a function call to “Simple move to location” after a double click which points to the target location.

Secondly i have an image of the Character class and its CharacterMovement component. I’ve marked the modified properties which allow me to have both point and click and acceleration/deceleration of my character. The idea is that character moves to a point and click target destination but also accelerates and decelerates along the way.

To me it still seems very weird that the character moves ok on the remote client, but jerks and twitches on the local client.

Will provide acceleration/max speed in a moment…