Actually **AlexW88 & Axxi **i think we could get that going.
It wont be the next tutorial i do however because it will use a few systems at once, and i would like to document them fully first.
Just so we are on the same page, you would like to see a system where if you pick up and item with a Slot type other then misc it will equip onto the player, and add inventory space for misc items to be stored. Its actually a pretty cool and unique system, and wont be too hard to set up!
It will cover
-> Making new attributes
-> Handling Equip items and de-equipping items
-> Overwriting the standard pawn function pick up [not really part of the system, just standard game logic stuff]
-> Setting the player equip slots with code (by force)
-> Re-sizing the Player inventory at run time.
I would like to make a video on each one of these operations individually, then i can compile them together. So i would only need to make a video on resizing the player inventory at run time! the rest is covered in a round-a-bout way. After that i can make this a tutorial but it might be a little long!