JCInventory, Grid based jigsaw Inventory for your projects

Another cannot be generated from (none)

BlueprintEditorCompileResults:Error: Error Graph named ‘Interact’ already exists in ‘JCInventoryItem’. **Another one cannot be generated from (none) **
BlueprintEditorCompileResults: Info The execution path doesn’t end with a return node. Cast Failed
BlueprintEditorCompileResults:Warning: Warning [0166.58] Compile of JCInventoryItem failed. 1 Fatal Issue(s) 0 Warning(s) [in 2,985 ms]

Any ideas what (none) could be? - I am creating a material instance of a mesh that is inheriting from JcinventoryItem. It appears to me that as its doing this its trying to create another function in a non existing actor(at least, uniquely non existent)… Need to be able to “Spawn actor from class” with a Material Instance changing the look. I think its making your Jcinventory mad.

BTW. This forum is a nightmare. Aside from the Docs or Videos, its hard to contact you. Put it in theblueprints or something. Personally, when I am trying to find a solution to an issue, and the response of the creator is “Go check in the middle of a 7 page forum” makes me a little nervous. Do yourself a favor and put my $30 i gave you and buy a domain and build a simple site with tracking, forums, and direct contact. Unreal marketplace severely lacks any way to contact the company of the product you just purchased -this isn’t your fault, I’m just saying that you should beat them to the punch. This forum-to-find-answers thing is a dying breed (I believe someone covered in a previous post how critically important having true-blue help docs is for the learning process.
I’ve broken Jcinventory about 8 times now but I’m not giving up.
Oh btw, I found “DICKS” hidden in there as a variable field name, nice one.
mk-