Thanks for this fantastic inventory system. You have saved us a a ton of development time. Keep up the awesome work!
We’re utilizing this in our burglary sim, Klepto [recently greenlit on Steam]. Since our project contains VR support for Oculus and HTC Vive, we had to move the UI from screen to world. We’ve decided to place it within a mobile device carried by the player.
We’ve also incorporated a 3D item view (sorry, only have an older gif from the prototype).
Now I’m working on adding gamepad support. This was initially a bit overwhelming of a task but thanks to all the info included with each item slot, the integration is coming along nicely. So far, I’ve managed to get a good chunk of this completed. I should have the full support finished up by the end of the week.
Afterwards, I’ll finish up the 3D item viewer and get our finalized UI artwork added.