JCInventory, Grid based jigsaw Inventory for your projects

Hey guys, i have been thinking of doing a major refractor of JcInventory for a while now to essentially move the JcInventoryCore and the InventoryItem to C++ (im not sure if the market place can support c++ and blueprint so i would need to research that). JcInventory came out before C++ was allowed on the market place, and as we know now C++ assets can be sold as plug in’s.

What this would mean is that** C++ projects would be compatible with JcInventory**. The reason i ask however is that i think there is a bias in the UE4 market for blueprint only projects, and i wanted to get your opinions on this. JcInventory would still work the same in blueprints (add items, remove items, use items would all be exposed etc) and the UMG elements would be done in blueprints as well- but if a user wanted to add something to the JcItemStruct for example they would need to make the changes in C++ and that may be too much for some users.

the other option would be to make another market place release having C++ version and keeping the two separate. But im not fond of the idea as providing support for two solutions would be a lot of work!

Opinions, please!