JCInventory, Grid based jigsaw Inventory for your projects

hmm very strange things.
So far i have tried:
1. set a break point up inside JcUserInterface on the Event OnClicked(UseButton) on the function RPCUseItem and ensure no null values are going through to the function.
The result is that it is being called however when it reaches RPCUSE Item , it suddenly jumps to my “P” on the keyboard is pressed event… I did not press P. Then it jumps back to PLay Sound 2D.

2. set a break point up in your pawns RPC GRAPH (in the pawn you made, you would have done this if you followed tutorials) at the event UseAndItemRPC on the function Use An Item- check it for null values.
This one is not being called.

3. Use a consumable item (by right clicking then selecting use item) and check for any null values.
UseAnItemRPC is not being called

I will try to re-implement JCInventory one more time into my project.

Update:
I must have done something very wrong the last few times i tried to implement it following your youtube video…
This time i followed “Implement Custom Pawn | JcInventory Wikia | Fandom” and it does work now :slight_smile: