Isn’t it in the blueprints section on the marketplace? I would think they wouldn’t even allow hybrid systems on the marketplace under blueprints section to make sure there is no confusion. Also to make sure that “add to project” is easy and doesn’t require adding c++ classes on top of the actual bp system. Seems clear to me.
**-3KD-: ** Does your inventory window have the grid at the bottom? the little squares? It took me a solid two days to get it fully integrated into my TPS game which has a lot of code already. I was hoping for something super easy to integrate but ended up having to actually put a lot of break points in the system and follow it’s logic all the way through to really understand it. It will take some time to get a grasp on how it operates since you didn’t write it yourself, but once you do, it’s pretty easy to customize and extremely scale-able.
I can confirm it definitely does work as is though and with the docs provided by the creator it works integrating into an existing project at a basic functional level so with that in mind the issue must be somewhere in your integration steps, if you want to get more specific help, you need to give more specific details as to what you’ve tried and what your setup looks like. Screenshots, or a video showing your bueprints is a good first step. If you don’t want to share that info just yet, I would highly recommend going through all the steps in the documents and/or the videos again. Take your time. Instead of trying to copy and paste all the functions, recreate them instead so you’re sure you didn’t miss anything. Or copy one at a time.