JCInventory, Grid based jigsaw Inventory for your projects

Hey there, im using the survival game line trace. JcInventory’s pawn does come with a simple line trace to get going, but theres really no reason to stick with it. Especially for a third person style game.
Because JcInventoryitem is a child of AUseableActor it will behave the same as the items already inside the world (the cupcake, the bomb, etc). This is why when we click ‘E’ on one of the Jcinventoryitems it also is removed from the game as the C++ code handles that.
All we needed to do was make a BlueprintImplementableEvent that would tell the item to add to the JcInventoryCore.

As for an update, probably not till theres a need for it. Aesthetic changes like my third person example are nice to have, but i wont encourage people to do a project upgrade just to get them. I think when 4.9 comes out i will make the needed changes to the system and then update it on the market for future users (and make videos of the bug fixes for existing).