JCInventory, Grid based jigsaw Inventory for your projects

Hey guys! Have been moving house over the last week, sorry to not get back to you all right away.
I am working on a big tutorial at the moment that is much larger then my normal videos, i hope to have it finished tomorrow.

@Seaker21, BP Structs can be really funny in unreal engine, I have found a fix for 4.8 while working on the new video,
After you update your attribute struct, don’t save anything but at attribute struct- then close unreal and re-open it. It will compile the blueprints properly and cause no issues. Tell me how you go with this!

@thankstipscom Tomorrow morning when I’m back at my workstation i will try and replicate this, then edit this post with my findings! It should work as i have that kind of interaction working with the C++ survival example. I will PM You after i have attempted to replicate this. Might just need to move some functions from Begin Play to OnPossess in order to allow the pawn to be spawned without a Controller/HUD, and then allow you to add it later.

Hope to have a new video for you guys in the next 24 hours!