There aren’t any textures for at the moment. It is just the vertex animation and math functions. I haven’t had time to implement anything else.
I took a few minutes and put together a quick idea for creating angle based reflecting waves.
For example, as the water hits a rock, it “deflects” off of the face.
The idea is really under-developed and a lot can be added so please, anyone feel free to comment or brainstorm on the subject
Hey ,
I just wanted to say thank you very much for sharing with the community, is excellent work. =)
So I did just as you described above and still nothing is connected and I am still not sure why. Now I do have problem a lot when not working with source control and I am not sure how to solve it. Any one have any ideas if can someone screen shot the connections for me so that I can manually hook everything up.
@Samsterdam
I would make sure you are properly updated to 4.1
The process should only take a few clicks. If you are still having trouble, I honestly don’t know what could be causing it, as there shouldn’t be any problems. I would check and make sure you haven’t done anything to your build that possibly broke a certain aspect of the UI or material editor.
is all you should have to do:
**@Scampy **- No problem
Hey its working now. I think the problem was that I did not have a material folder but just placed the ocean folder in the content folder. After I placed it in a folder called materials it started working.
is INSANE!! Wow, I completely underestimated the world position offset.
Did something really basic in UDK with it, but didn’t expect such organic movement. Thank you so much for sharing!
Glad to hear it is working Samsterdam
@Superxcm - Yes, UE4 vertex shading is really powerful. There is a lot you can do with it!
Any updates on ? is amazing work!
So, I’m in 4.5.
I’ve created a folder in Game/Materials/(oceanwaves folder)
Then in game do i just drag in an ocean test plane?
appears to do nothing.
EDIT: What you read below may or may not work, I had issues getting it to work at first as well, but might be worth a try if the other method failed:
You need to move the contents into their respective folders, first delete everything in the oceanwaves folder you just created in UE4 and then close UE4. In windows explorer, drag all materials from JBaldwins pack and drop them into your materials folder for your game, the same with meshes, drop the content into the meshes folder, and if there are any blueprints, drop them into your blueprints folder.
If you don’t do it way it will un-link the material and mesh data so it will appear to do nothing at all. Give that a try and then open up UE4, and drag and drop his mesh into your scene, it should have the material applied to it automatically(if I remember correctly).
Hi JBaldwin,
I’m really interested on the way you generate such an amazing vertex displacement, are you still updating work?
I tried downloading your .rar files and get missing function error, could you kindly update project? I’m using UE4.5
Thanks for the amazing work!
I was really excited when I saw the video of code. An amazing piece of work. In case anyone is still trying to play with , I took JBaldwin’s code and updated it to 4.7.3 here. Now to see if I can figure out how to texture …
Oh, and since I copied the perlin texture into the same folder, it appears you can drop the ocean waves folder anywhere in your content folder now.
looks great, does it work in 4.11?
Works. Just Drop on Root of Content Folder.
Here. WIP 01 implementation.
The water looks like it’s not going anywhere.
Yeah…
I realized now
Guys how can i apply an actual texture to the main material? Its all glossy black for me even with the texturesample of choice.