JANUARY GAME JAM: Theme: BACK TO SQUARE ONE

Team Name: Land Yacht
List of Team Members: Raventp, Dfhetzel, Whitepray
Name of submission: LandYacht_BallsWillRoll

Description: You’re a ball. Roll around and hit the things that make loud noises to make stuff happen. If you hit the green tile you win!

Side Note: We still seem to be utterly useless in packaging a project… no idea what we are doing wrong and no time left to troubleshoot. :confused: Hopefully you can use the project files again.

Download Link: JanJamProject

Game Name:
MEMORY ERROR

Team Name:
The Lonely Robots

Team Members:
Sebastian Villarroel
Jan Kaluza

Download Link:
http://www.broad-strokes.com/download/memoryerror.7z

Description:
You are an archaeologist exploring an ancient temple. The floor is pretty damaged in some places! So send in your army of dinky little robots to find a safe path! Can you remember the way through increasingly large corridors?

Play with keyboard or gamepad!

http://stuff.pyrron.com/memoryerror.jpg

Team name: none
Team members: Gabriele Granocchia
Name of submission: GabrieleGranocchia_ThatSideOfTheSun

Download Link https://.google.com/uc?export=download&id=0B8Tnj-HJ6PwMMS12NnFEcFVMdGs

The game start in fullscreen , press esc to close the game;
WASD to move
Space to jump

Some pictures of “That Side of the Sun”


Team Name:

List of team members:
ZeOrb_Rooted
Download link:
Dropbox URL
Description:
You’re living inside of huge tree that shaped like a one, some random guy said the end of world is close and terrified people headed to the square root to save themself from diminishing
Disclaimer:
I get carried away with graphics and did not managed to implement all gameplay stuff I want so I scrapped a lot and now it’s just a little funny sandbox - enjoy!
Controls:
[W A S D] [Left Stick]— Movement
[Left click] [Left Shoulder ]— Attack
[Space] [A]— Jump/Double Jump/Attack.
You can chain your attack for higher effectiveness - different punches, punches in air, tail attacks during double jump
Licences:
Noahs Stark by Krackatoa, Attribution-NonCommercial-ShareAlike 3.0 International License

Team Name: Blast Zone Studios
Team Members: Steven Yang
Game Name: Get the Can!

Imgur

Link: Dropbox - GetTheCan - Simplify your life

Team
( Atwood)
Trippy_BackToSquareOne

Team Name: GizmowWanderer
List of Team Members: Jvthewanderer and Gizmogamer
Name of submission: Excape to Square One

DownLoad: (Coming Soon) (Please format it with your team’s name attached ex. TeamName_GameName)

Welp. Real life got in the way, and I was unable to finish by the dead line. Here’s as screenshot from what I was calling “Time Slip”, a light puzzle game with a time traveling twist.

http://s14.postimg.org/ltngsx2kw/Time_Slip.jpg

I’ll release it at some point in the next couple of days (probably), once I get over this feeling of overwhelming defeat/get rid of some game breaking bugs!

I did not get to finish gameplay due to some vague packaging error, which randomly fixed itself…after 9+ hours

Then internet goes out and forces me to fail uploading it multiple times(inwhich i had to rezip and reupload)…sigh and i miss deadline
(i know im late, i understand if not accepted.)

team name : Solo
Team Members: Robert Chubb (me)
Name of Submission: One
Download Link: link


There is no gameplay because i couldn’t get a specific umg gameplay widget to package.

the menu game is the best thing about the project.
use mystery button and watch the game play itself.

(the actual game after you click play game was suppose to start with you as a moon and you would accumulate mass and and evolve levels (blackhole,sun,planet,moon) as you grew or spend it on a new orbital body. if the orbital body stayed in orbit with provided velocity and x and y location, didn’t collide with anything after some time you would keep the configuration and continue to gain mass and orbitals untill your system died, and if it died you started back at the beginning of the game.)

Phew. Sleep was nice! So, did get some rest? :slight_smile: Great! Tell me about your experiences! Here are some of mine:

Mini-Postmortem: Memory Error

For me, this was my sixth game I’ve made for a gamejam in the past year. One thing I’ve learned throughout all those is that a solid design and limited scope are the key things you need to figure out when you start. Beware the feature creep! Keep it simple, condense your game idea down to the bare minimum that it can be and still be fun - and if it turns out you still have too much time in the end, you can still make it more complex or add more content.

http://stuff.pyrron.com/memoryerror.jpg

In our case, the idea was to create a memory game. The basic idea was simple: traverse a grid of squares that only has a single valid path. So on one hand, when you first take a jump, it’s a game of (and it was fun watching players get more and more cautious the further they got through the grid), on the other hand it requires you to use your memory (or graph paper :wink: ) to remember the past you took the last time.

The rest was just making it a) work and b) pretty :wink:

For the path generation, our game uses A* to find a valid path through some randomly placed obstacles, and then fills the rest of the grid with traps. Sebastian can tell you more about this part if he wants to.

I focused on the art side of things this time around, because I felt like I needed more practice in that regard and to test and improve my workflow of creating 3D assets. The corridor is composed of a number of modular, tiling meshes for the walls, ceiling and floor. Thinking up how to arrange that and how to generate it was a fun challenge, the results of which will surely come in handy in the future!

I used the Substance package for creating textures. I feel like they are the weakest part, mostly because there is no texture variation. I would have loved another half day to give it an art pass once it was done, but as it was, I still learned a lot and I think it looks at least passable.

Making the mesh and texture for the jumping robot was good fun, I modeled and unwrapped it on my crappy laptop while watching the Packers vs Seahawks game at a friend’s place :smiley: Someone said it reminds them of Portal’s companion cube, which made me happy! :slight_smile: It was rigged and animated by Sebastian - I would have liked to try it myself to learn more about that workflow, but there was just no time left and so many other things to do as the deadline got closer.

All in all, it was once again a very fun experience to take part in this gamejam! Thanks to at Epic who is helping to organize it! Till next time :slight_smile:

PS: Here’s a cheat we forgot to take out: If you want more of as challenge, you can skip to the next level by pressing L! :slight_smile:

Thanks for all the submissions yall. Took 10 hours to play through them all, which you can watch here http://www.twitch.tv/awesomeallar/b/613107404

Lots of good stuff here, for sure.

ya’lls game looked really good, Kashar & great job doing the Twitch Live Stream, ! I really enjoyed watching all the entries this event, some really good games from the community were presented.
also watching falling to his doom while playing my game was worth it all! lol

anyway another reason for my post, I woke up and felt obliged to post these warnings so I edited my original post with them since I didn’t include them in the download I wanted to repost here in case someone already had downloaded or was in the process of downloading all the games, etc.

I used a lot of visual tricks in the game to the point where the only frame of reference is actually the game name in the background and can be very disorientating almost and actually to the point where the player doesn’t even realize they are jumping in the wrong direction.
At one point, when I began I actually thought it wasn’t working because of an optical illusion that was created with the moving ‘squares’ or platforms.

was going to add more levels but most won’t make it through the 1st level anyway, and most entries are basically proof of concepts and one level was enough punishment for this gamejam.

So I added this, I know most of us usually don’t have problems because we play games a lot but this game may even push the limits of the norm, so be warned!

" Edit: I Thought about putting these warnings in the game earlier and dismissed the idea as I thought it might have been taken as a boast or advertising trick or something, but after watching play the game on his Awesome Twitch Stream last night, I decided to post these warnings:

Edit: This game uses visual/optical illusions as well as spatial displacement to play tricks on the eyes of the viewer.
Warning: could be potentially disorientating and may potentially cause nausea and other side effects!

WARNING: This video could potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised! "

ps: also as usual a lot of people had or have issues with packaging and unreal created these docs to help (I know I did before):
https://docs.unrealengine.com/latest/INT/Engine/Deployment/index.html
https://docs.unrealengine.com/latest/INT/Engine/Basics/Projects/Packaging/index.html

Wow these games are really impressive! I’m gathering them up now and we’ll have them judged as soon as possible! :cool:

Even though I couldn’t watch the whole stream, I managed to watch it when you were playing my game. And I must say seeing you play it was really awesome. That alone was worth putting all the work into it. :smiley:

Thanks for playing all those great games, and playing with mine as well (silent chamber) :slight_smile: . FYI I considered changing the rotation mechanism to the one that you mentioned in your playthrough, but that would have made things just way too easy :).

I haven’t played all the games yet, does anyone have a favorite they can recommend?

I realized that I forgot to compress my game, so I just added a compressed link there, but if you had a drop-box account it would have automatically compressed it for download.

soooo…

when did ya’ll say the games will be showed and the winners announced? it’s taking a bit longer now so are ya’ll feeling ‘Jammed’ ? :rolleyes:

over the last few months since the game jams started, I can imagine what might have happened, someone finally noticed at Epic playing these crazy community games instead of working on the engine. lol

First post say:

“We’ll be featuring the top submissions on the Twitch stream on January 29th, as well as posting winners to our official blog!”

oh! :eek:

I probably haven’t looked since the start of the game jam &/or didn’t notice it then or remembered it when he announced, probably too stressed!

Cutting video today :slight_smile: Can’t wait for Thursday, y’all!