Phew. Sleep was nice! So, did get some rest? Great! Tell me about your experiences! Here are some of mine:
Mini-Postmortem: Memory Error
For me, this was my sixth game I’ve made for a gamejam in the past year. One thing I’ve learned throughout all those is that a solid design and limited scope are the key things you need to figure out when you start. Beware the feature creep! Keep it simple, condense your game idea down to the bare minimum that it can be and still be fun - and if it turns out you still have too much time in the end, you can still make it more complex or add more content.
http://stuff.pyrron.com/memoryerror.jpg
In our case, the idea was to create a memory game. The basic idea was simple: traverse a grid of squares that only has a single valid path. So on one hand, when you first take a jump, it’s a game of (and it was fun watching players get more and more cautious the further they got through the grid), on the other hand it requires you to use your memory (or graph paper ) to remember the past you took the last time.
The rest was just making it a) work and b) pretty
For the path generation, our game uses A* to find a valid path through some randomly placed obstacles, and then fills the rest of the grid with traps. Sebastian can tell you more about this part if he wants to.
I focused on the art side of things this time around, because I felt like I needed more practice in that regard and to test and improve my workflow of creating 3D assets. The corridor is composed of a number of modular, tiling meshes for the walls, ceiling and floor. Thinking up how to arrange that and how to generate it was a fun challenge, the results of which will surely come in handy in the future!
I used the Substance package for creating textures. I feel like they are the weakest part, mostly because there is no texture variation. I would have loved another half day to give it an art pass once it was done, but as it was, I still learned a lot and I think it looks at least passable.
Making the mesh and texture for the jumping robot was good fun, I modeled and unwrapped it on my crappy laptop while watching the Packers vs Seahawks game at a friend’s place Someone said it reminds them of Portal’s companion cube, which made me happy! It was rigged and animated by Sebastian - I would have liked to try it myself to learn more about that workflow, but there was just no time left and so many other things to do as the deadline got closer.
All in all, it was once again a very fun experience to take part in this gamejam! Thanks to at Epic who is helping to organize it! Till next time
PS: Here’s a cheat we forgot to take out: If you want more of as challenge, you can skip to the next level by pressing L!