Jagged Landscape from Heightmap

Thanks for the suggestion to check out the vertices, that was helpful. It seems my problem is due to how the vertices are connected as squares, which a single line between the North-West and South-East corners. So when the cliff runs North-East to South-West, it runs against the connecting lines and causes a jagged cliff-face.

Do you know of any way to change the way the terrain vertices are connected? I’m guessing this is something that shouldn’t be messed with…

About photoshop, I actually built the whole landscape in photoshop (it does support 16 bit), so there’s no data loss. I have found photoshop to be much better than tools like World Machine or World Creator for what I wanted to do, which involved some very specific sculpting along with the ability to procedurally modify layers and transitions as needed.

It’s also really nice because the same painting, with a few blending functions, works perfectly as a map of the world. So I can draw my cities and roads, and then shape my terrain around those as well.

1 Like