I've made A* Pathfinding in blueprint

NICE! Great work Monokkel!

I have an implementation of this in Blueprint as well, and I’m currently seeing if I’m permitted to release my project to the community. I’d love to see how we differed in implementation.

I’m with here, Blueprints are awesome and fit the way I think. I haven’t hit a problem with Blueprints that a bit of cleverness hasn’t been able to fix. Well, except the really annoying “Run Away Loop” counter being so tiny!

Keep making awesome stuff! =)