Ok, I’ll have to check what errors I am getting when I get the UE-PC set up again. Do you know if there is any way to find out what parts of a blueprint that’s causing the most slowdown? Other than trial and error by removing parts of the blueprin, I mean.
Thanks! As you know I was following your thread, and seeing you close to the finish line gave me an extra push to get my own method finished. Can’t wait to see your version!