Ive made a fall damage system however it has some bugs (ITS A LONG ONE)

You will need check the distance more often. You could use Tick or a Timer - 10x per second is probably plenty:

image

You could use a trace like before but a timer is somewhat easier to control:

This would trigger once we’ve fallen 500uus.


If i want to add an anim montage of a falling animation from a specific height

Not sure if I understood this right, though. The animation triggers at specific height rather than once we’ve fallen a specific distance?

There’s yet another option to make it time based, have a look:

There’s a cool diagram at the top of this thread.