Can you post a project with editor (without packaged) please i want to lean how to make a game like this
my email :
loh0123@hotmail.com
I have a couple of Vive’s if you are looking for somebody to help out with some testing on it I am happy to help out.
Will the C++ version still be easy to work with in terms of blueprints?
I didn’t quote it because I already had applied for a Vive
And yes, I got a HTC Vive from Epic! Way faster than I expected, Epic is awesome! Thanks so much :o
Still a bit of work to do before the new version is ready to be shown, especially performance with VR is quite a lot of work, mostly just because I want it to look super awesome while still having smooth 90 fps. Not easy to achieve both, but it will work
Nice! Watching this thread.
Removing message; sent you a message on YouTube instead as I derped and thought the forums ate my response when in reality it was 4 pages later.
Good luck with VR! Glad you got your Vive c:
Awesome sauce!
Unbelievable~ Are you gonna make tutorials on this?
wow thats amazing i wonder how u got that working guessing this is a closed source project?
This is really nice, i am trying to learn procedural level generation in blueprints myself and am running into those same problems you described with the missing noise functions/access to texture values in blueprint. I assume you implemented your simplex noise function to save the values to an array a supposed to a texture? i don’t see another way at the moment and would love to hear your insight.
At first look I honestly thought you just put shaders in Minecraft and was making this up. Nice work!
this is probably a dumb question, but i have downloaded from the link you posted and can not figure out how to run it. It looks great from the screenshots but i would love to experience it first hand. im new to this…
Today on my stream I will create very similar prototype. My generation part will be made in C++ because many people ask me about C++ so performance will be better. I hope to get the same visual effect because it’s briliant added a lot of small details like making cracks during destroing voxel, spawning little meshes, moving materials etc and ofc all post process effects are great! Well done John.
So I start in 3 hours. Here is my stream:
Cool, I’ll watch that!
Dang I missed this. Is there any recording of this?
This is looking really good!
Keep it up
I’ve been looking all over the internet for information on how I could possibly start working on the game I’ve had in mind for a while now.
This answered my question of which game engine to use perfectly! I can’t thank you enough!
I’m not sure what to say past that, sorry.
Maybe it’s because it’s quarter past midnight, maybe i’m born with it.
Anyway, have a nice morning/day/evening/night!
And thanks for giving me hope.
All twitch broadcasts are saved for a certain length of time. Here is the first part of his stream.
I’m following it and it’s really good, thanks !
Can i get the download for this and i want to make changes to this and make my own game with this? pls answer
I was wondering if you will be releasing the blueprints for us to use or selling it on the marketplace or anything for us to be able to use and learn from this?