I’ve taken the instructions from Milly01 above and implemented those in UE5.2 and have successfully submitted my app to Test Flight. (I didn’t get a warning email back) So it looks like this works.
The solution is quite simple to implement. You just need to customize and rebuild the Unreal Build Tool (UBT) & Automation Tools. I think it might be possible to pull out the patched Automation & UBT and put them into a Luancher version of UE5.2 as they are seperate apps from the Editor. This would mean that you can use the patched versions without having to build the engine from source which is a pain to do…
My understanding is that Epic has fixed this issue in UE5.4. But it seems unclear if they are going to fix it in earlier versions.
-e