This week we’ll focus on building functionality that helps designers understand what’s going on in the game levels they’re building. Little features, like simple debug indicators in the level editor, or easily-accessed Blueprint functions, can greatly increase the speed and comfort of their work while also reducing user error and frustration. We’ll also discuss how to iterate on code and design, to avoid impacting users when underlying code changes take place.
Thursday, April 9 @ 2:00PM ET - Countdown
Richard Hinckley - Senior Documentation Engineer
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)